Publisher: Ishi Press | Pages: 550 |
Book Introduction:
Computer Games II is the second volume in a two-part compendium of papers covering the most important material available on the development of computer strategy games. These selections range from discussions of mathematical analysis of games, to more qualitative concerns of whether a computer game should follow human thought processes rather than a brute force approach, to papers which will benefit readers trying to program their own games.
Next to chess, more has been written about computer Go than any other strategy game. Selections by Bruce Wilcox, a major contributor to the development of computer Go, are included here. This volume also contains papers on Othello, a game of pure skill which has been programmed successfully enough to win against a human World Champion, and Poker, which adds the dimensions of bluff and uncertainty to the challenge of computer game programming.
Games in this volume include:
- Othello
- Go
- Go-Moku
- Bridge
- Dominoes
- Dama
- Poker
- Hearts
- Halma
- Qubic
- Push-Over
- Chemin-De-Fer
Computer Games I, the companion volume, covers the following games:
- Backgammon
- Chess
- Checkers
- Scrabble
About the Author(s)
David Levy is one of the world's leading authorities on computer chess and is author of Chess and Computers, More Chess and Computers and the Chess Computer Handbook. He is an International Master of the World Chess Federation and President of the International Computer Chess Association. David Levy's earlier introduction to computer chess was well-received by reviewers.Shopworn | No |
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ISBN | 4871878031 |
Pages | 550 Pages |
Publication Date | April 10, 2009 |
Notation Type | NL - Notationless |
Book Binding Type | Paperback |
Book Edition | This is a Modern Reprint of a Classic Book |
